Arts news and views

ArtSnob is your site for fast postings of Daily News reviews, local art happenings and reader feedback.

Drop your comments here, e-mail us at arts@adn.com, or call Arts and Entertainment editor Mike Dunham at (907)-257-4332 or toll-free in Alaska, 800-478-4200, ext. 332.


REVIEW: Fator throws his voice around the fairgrounds - 8/28/2008 2:33 am

Young Cellist a Marvel - 8/26/2008 9:18 pm

Fair show - or foul? - 8/25/2008 9:35 pm

Review: Prine sings the gospel of song to a full house - 8/25/2008 5:27 am

REVIEW: The global power of drums - 8/13/2008 12:08 pm

Take advantage of scholarships at Alaska Dance Theatre - 8/11/2008 1:33 pm

REVIEW: Wilco outpours the rain - 7/27/2008 3:24 am

Mini-review: Imagination meets satire in Mamet's one-acts - 7/25/2008 3:31 pm

Painters in the elements - 7/24/2008 2:50 pm

Did you see Elmo? - 7/16/2008 6:01 pm

Head's up: National spoken word marvel puts on workshop at Out North - 7/14/2008 2:43 pm

You wanna be in pictures? - 7/11/2008 3:10 pm

HEAD'S UP: Pamyua at the Heritage Center - 7/11/2008 1:30 pm

REVIEW: THE HEAD THAT WOULDN'T DIE - 7/6/2008 6:11 pm

FIRST FRIDAY RAMBLES - DID YOU SEE THE SHOW? - 7/4/2008 10:51 am

HEAD'S UP: Poetry Parley on Wednesdays - 6/30/2008 4:04 pm

REVIEW: A partly cloudy solstice with Third Eye Blind - 6/22/2008 3:29 am

REVIEW: Showman Trombone Shorty brings the crowd to its feet - 6/19/2008 11:31 am

Mini Review: Inaugural Spenard jazz festival packs the house - 6/17/2008 12:31 am

Did you see the show? - 6/13/2008 1:26 pm

FIRST FRIDAY RAMBLES - 6/6/2008 1:55 pm

AK State Fair concerts announced - 6/2/2008 12:24 pm

Second Life and the Mystery of Art

Welcome to Rasmuson's virtual galleryWelcome to Rasmuson's virtual gallery

Sunday's Daily News Life & Arts article on the Rasmuson Foundation Gallery of Alaska raised numerous semantic questions over how to differentiate between what is real and what is otherwise.

On one hand, devotees of the online world known as Second Life take their "avatar" personas seriously and point out that one can acquire and deploy assets in the cyber world just as one can in the real world, which Second Lifers call "First Life."

On the other hand, no Second Life avatar will ever grow a single potato to feed the folks at Beans Cafe or cobble a single pair of shoes to give to someone who has worn out his or her footwear. They might purchase such from income earned through Second Life activities; but to be actually helpful, the purchases will be made exclusively in First Life, suggesting that it's the only life that truly exists in the empirical sense that the hungry and ill-shod understand.

But much of art falls into non-empirical realms. Charles Dickens' words are real things; Tiny Tim is phantasmagorical. I can measure a dancer's leap, but not the emotional thrill of witnessing it - unless someone invents a "thrillometer." I can hold a score with music encoded on it as notes on a staff, but I cannot touch the feeling the music may impart when played. Hearing sweet song or a stirring soliloquy is real insofar as acoustic waves are measurable, just as the virtual snow at the Rasmuson site is real insofar as pixels on a screen can be quantified. Yet those physical realities are not what attract, disturb, excite or comfort us - that step requires imagination.

Imagination is, I think, what creates the buzz for Second Lifers and makes it worth their while to spend hours roving through what a First Lifer considers ephemera. The experience is not analogous to real world hiking, fishing or gardening so much as it is to reading a novel, hearing a symphony or viewing an artwork. Not only abstracts; representational art is also globs of paint arrayed to place the projected mind in a kind of Second Life proximity to landscapes, objects or human faces that aren't really there in the measurable, weighable First Life.

One finds few examples of art truly changing the world. Analytically, it may reflects changes wrought by evolving technology. Insofar as art does foster some realignment in thinking or behavior, its effect seems to be slow and subtle - and most recognizable when it comes in unexpected partnership with technology.

Case in point: the moment when the artsy craft of wood-block printing led to movable type - arguably the most important development of the last millennium.

Will the internet world of Second Life be able to make the kind of impact on scientific understanding, politics, religion and, yes, artistic expression that Gutenberg did? How might that happen? Has anyone encountered examples?

If you have thoughts, leave comments here.


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